Subject
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Key skill
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Success Criteria
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Year 1
Computing
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Computer Science
- Control motion by specifying the number of steps to travel, direction and turn.
- Create simple programs
- Control motion of an object, when drawings/objects appear/move and set the pen colour, size and shape. (Bee-Bot, Daisy The Dino, Kodu, Hopscotch, Purple Mash, Espresso)
Information Technology
- Use technology to create, store and retrieve digital content.
- Use a simple database to record information. (RM Starting Graph, Textease Database, Purple Mash, Espresso)
Digital Literacy
- Use a range of applications and devices in order to communicate ideas, work and messages
- Participate in class/school social media accounts (email, learning platform)
- Understand online risks and the age rules for sites.
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- Create a simple program - using movement controls to enable an object to move in a specified direction and exploring different draw controls such as, pen down/up, colour, shape, size.
- Open, save and retrieve a file.
- Record and show information on a computer/ipad e.g. data handling.
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Year 2
Computing
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Computer Science
- Understand that programs execute by
- following precise and unambiguous instructions
- Create and debug simple programs
- Add text strings, show and hide objects and change the features of an object.
- Select sounds and control when they are heard, their duration and volume.
- Control when drawings appear and set the pen colour, size and shape.
- Specify user inputs (such as clicks) to control events.
- Specify the nature of events (such as a single event or a loop)
- Create conditions for actions by waiting for a user input (such as responses to questions like: What is your name?) (Logo, Turtle, Scratch, Kodu, Bee-Bot, Hopscotch, Blocky, Purple Mash, Espresso)
Information technology
- Use technology to purposefully create, store and retrieve digital content.
- Use technology purposefully to organise and manipulate digital content.
- Use a simple database to record information. (Textease Database, Purple Mash, Espresso, Excel, Numbers)
Digital Literacy
- Use a range of applications and devices in order to communicate ideas, work and messages.
- Recognise common uses of information technology beyond school.
- Participate in class/school social media accounts (email, learning platform)
- Understand online risks and the age rules for sites.
- Identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
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- Create and test a simple program - using movement controls to enable an object to move in a specified direction - using draw controls such as, pen down/up, colour, shape, size - using time controls such as, repeat, event to occur in x seconds.
- Open, save and retrieve a file.
- Use copy, cut and paste to enhance and improve texts and images.
- Record and show information on a computer/ipad e.g. data handling.
- Open and save a file at school created at home or vice versa.
- Send and receive an email.
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Year 3
Computing
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Computer Science
- Create and debug simple programs
- Use logical reasoning to predict the behaviour of simple programs
- Use specified screen coordinates to control movement.
- Set the appearance of objects and create sequences of changes.
- Create and edit sounds, control when they are heard, their volume, duration and rests.
- Control the shade/size/colour of pens. (Logo, Turtle, Kodu, Blocky, Scratch, Purple Mash, Espresso)
Information Technology
- Use technology purposefully to organise and manipulate digital content
- Devise and construct a database using applications designed for this purpose. (Purple Mash, Espresso, Excel, Numbers)
Digital Literacy
- Use different applications and devices in order to communicate ideas, work or messages.
- Participate in class/school social media accounts (email, learning platform)
- Give examples of the risks posed by online communications.
- Understand that comments made online that are hurtful or offensive are the same as bullying.
- Identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
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- Create, test and correct a program - using movement controls/ specified screen coordinates within a program to enable an object to move in a specified direction - using appearance controls in order to set/change the appearance of objects - use time controls such as, repeat, event to occur in x seconds - using sound controls to set/edit sound volume/duration.
- Organise desktop/folders moving files between folders/ between home and school.
- Use copy, cut and paste to enhance and improve texts and images.
- Design and construct a database and present data on a digital device.
- Send and receive an email.
- Use an internet browser to find specific information.
- Understand that comments made online that are hurtful or offensive are the same as bullying.
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Year 4
Computing
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Computer Science
- Write programs that accomplish specific goals
- Use sequence and repetition in programs
- Use specified screen coordinates to control movement.
- Set the appearance of objects and create sequences of changes.
- Create and edit sounds, control when they are heard, their volume, duration and rests.
- Control the shade/size/colour of pens.
- Specify conditions to trigger events.
- Work with various forms of input and output
- Create conditions for actions by sensing proximity or by waiting for a user input.
- Use variables to store a value.
- Use the functions define, set, change, show and hide to control the variables.
- Use the reporter operators (cloning) to perform calculations. (Logo, Turtle, Blocky, Scratch, Purple Mash, Espresso)
Information Technology
- Use search technologies effectively
- Use a variety of software to accomplish given goals
- Devise and construct databases using applications designed for this purpose.
- Collect and present information
- Design and create content (Purple Mash, Espresso, Excel, Numbers)
Digital Literacy
- Use some of the advanced features of applications and devices in order to communicate ideas, work or messages.
- Contribute to blogs that are moderated by teachers.
- Give examples of the risks posed by online communications.
- Understand that comments made online that are hurtful or offensive are the same as bullying.
- Identify a range of ways to report concerns about contact
- Understand how online services work.
- Understand the term ‘copyright’.
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- Create, test and correct program to accomplish specific goal.
- Create programs using specified screen coordinates to enable an object to move in a specified direction - using appearance controls in order to set/change the appearance of objects - using time controls such as, repeat, event to occur in x seconds - using sound controls within a program to set/edit sound volume/duration.
- Organise desktop/folders,
moving files between folders/ between home and school.
- Use copy, cut and paste to enhance and improve texts and images.
- Design and construct a database, presenting information in a clear and precise manner.
- Send and receive emails.
- Contribute to a class blog.
- Use an internet browser effectively to find specific information.
- Understand that comments made online that are hurtful or offensive are the same as bullying.
- Identify a range of ways to report concerns about contact
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Year 5
Computing
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Computer Science
- Design, create and debug programs that accomplish specific goals.
- Use logical reasoning to detect and correct errors in programs.
- Use sequence and repetition in programs.
- Control or simulate physical systems.
- Use IF THEN conditions to control events or objects.
- Combine the use of pens with movement to create interesting effects.
- Use a range of sensing tools to control events or actions.
- Understand how computer networks can provide multiple services, such as the World Wide Web
- Appreciate how search results are selected and ranked (Scratch, Python)
Information Technology
- Select, use and combine a variety of software to accomplish given goals.
- Collect, analyse and evaluate information.
- Select appropriate applications to devise, construct and manipulate data and present it in an effective manner. (Purple Mash, Espresso, Excel, Numbers)
Digital Literacy
- Choose the most suitable applications and devices for the purposes of communication.
- Use many of the advanced features in order to create high quality communications.
- Collaborate with others online on sites approved and moderated by teachers.
- Give examples of the risks of online communities and demonstrate knowledge of how to minimise risk and report problems.
- Understand the effect of online comments and show responsibility and sensitivity when online.
- Understand and demonstrate knowledge that it is illegal to download copyrighted material, including music or games, without express written permission, from the copyright holder.
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- Create, test and correct more complex programs to accomplish specific goals.
- Creat programs using specified screen coordinates within a program to enable an object to move in a specified direction - using appearance controls in order to set/change the appearance of objects - using time controls such as, repeat, sequence, event to occur in x seconds - using sound controls within a program to set/edit sound volume/duration - using inputs and outputs - using IF THEN conditions to control events or objects.
- Organise desktop/folders in a clear manner. moving files between folders/ between home and school/ between different shared drives.
- Use copy, cut and paste to enhance and improve texts and images.
- Collect, analyse and evaluate information in a database and present information in an effective manner.
- Use a variety of different ways to communicate digitally, such as email, blogging, sharing files in a school intranet.
- Understand the effect of online comments and show responsibility and sensitivity when online.
- Identify a range of ways to report concerns about contact.
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Year 6
Computing
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Computer Science
- Use logical reasoning to explain how some
- simple algorithms work
- Use logical reasoning to detect and correct errors in algorithms
- Set IF conditions for movements.
- Change the position of objects between screen layers (send to back, bring to front).
- Upload sounds from a file and edit them - add effects such as fade in and out and control their implementation.
- Combine the use of pens with movement to create interesting effects.
- Set events to control other events by ‘broadcasting’ information as a trigger.
- Use IF THEN ELSE conditions to control events or objects.
- Use a range of sensing tools to control events or actions.
- Use selection, sequence and repetition in programs
- Use variables in a program to store a value.
- Use true/false values (Boolean operators) to define conditions.
- Use the reporter operators (cloning properties) to perform calculations. (Scratch, Python)
- Understand how simple computer networks are set up and used.
Information Technology
- Select appropriate applications to devise, construct and manipulate data
- Collect, analyse, evaluate data and present it in an effective and professional manner. (Purple Mash, Excel, Numbers)
- Select, use and combine software on a range of digital devices.
Digital Literacy
- Choose the most suitable applications and devices for the purposes of communication.
- Use many of the advanced features in order to create high quality, professional or efficient communications.
- Collaborate with others online on sites approved and moderated by teachers.
- Give examples of the risks of online communities and demonstrate knowledge of how to minimise risk and report problems.
- Understand the effect of online comments and show responsibility and sensitivity when online.
- Understand and demonstrate knowledge that it is illegal to download copyrighted material, including music or games, without express written permission, from the copyright holder.
- Be discerning in evaluating digital content.
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- Create, test and correct more complex programs to accomplish specific goals.
- Create programs using specified screen coordinates within a program to enable an object to move in a specified direction - using appearance controls in order to set/change the appearance of objects - using time controls such as, repeat, sequence, event to occur in x seconds - using sound controls within a program to set/edit sound volume/duration - using inputs and outputs - using IF THEN conditions to control events or objects - using true/false values to define conditions - using cloning.
- Understand how a simple computer network is set up and used.
- Collect, analyse, evaluate data and present it in an effective and professional manner.
- Use a variety of different ways to communicate digitally, such as email, blogging, sharing files in a school intranet.
- Understand the effect of online comments and show responsibility and sensitivity when online.
- Identify a range of ways to report concerns about contact.
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