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Computing

Computing

at

St Mary's

 

Subject

Key skill

Success Criteria

Year 1

Computing

Computer Science

  • Control motion by specifying the number of steps to travel, direction and turn.
  • Create simple programs
  • Control motion of an object, when drawings/objects appear/move and set the pen colour, size and shape. (Bee-Bot, Daisy The Dino, Kodu, Hopscotch, Purple Mash, Espresso)

Information Technology

  • Use technology to create, store and retrieve digital content.
  • Use a simple database to record information. (RM Starting Graph, Textease Database, Purple Mash, Espresso)

Digital Literacy

  • Use a range of applications and devices in order to communicate ideas, work and messages
  • Participate in class/school social media accounts (email, learning platform)
  • Understand online risks and the age rules for sites.
  • Create a simple program - using movement controls to enable an object to move in a specified direction and exploring different draw controls such as, pen down/up, colour, shape, size.
  • Open, save and retrieve a file.
  • Record and show information on a computer/ipad e.g. data handling.

 

 

 

Year 2

 

Computing

Computer Science

  • Understand that programs execute by
  • following precise and unambiguous instructions
  • Create and debug simple programs
  • Add text strings, show and hide objects and change the features of an object.
  • Select sounds and control when they are heard, their duration and volume.
  • Control when drawings appear and set the pen colour, size and shape.
  • Specify user inputs (such as clicks) to control events.
  • Specify the nature of events (such as a single event or a loop)
  • Create conditions for actions by waiting for a user input (such as responses to questions like: What is your name?) (Logo, Turtle, Scratch, Kodu, Bee-Bot, Hopscotch, Blocky, Purple Mash, Espresso)

Information technology

  • Use technology to purposefully create, store and retrieve digital content.
  • Use technology purposefully to organise and manipulate digital content.
  • Use a simple database to record information. (Textease Database, Purple Mash, Espresso, Excel, Numbers)

Digital Literacy

  • Use a range of applications and devices in order to communicate ideas, work and messages.
  • Recognise common uses of information technology beyond school.
  • Participate in class/school social media accounts (email, learning platform)
  • Understand online risks and the age rules for sites.
  • Identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
  • Create and test a simple program - using movement controls to enable an object to move in a specified direction - using draw controls such as, pen down/up, colour, shape, size - using time controls such as, repeat, event to occur in x seconds.
  • Open, save and retrieve a file.
  • Use copy, cut and paste to enhance and improve texts and images.
  • Record and show information on a computer/ipad e.g. data handling.
  • Open and save a file at school created at home or vice versa.
  • Send and receive an email.

 

Year 3

Computing

Computer Science

  • Create and debug simple programs
  • Use logical reasoning to predict the behaviour of simple programs
  • Use specified screen coordinates to control movement.
  • Set the appearance of objects and create sequences of changes.
  • Create and edit sounds, control when they are heard, their volume, duration and rests.
  • Control the shade/size/colour of pens. (Logo, Turtle, Kodu, Blocky, Scratch, Purple Mash, Espresso)

Information Technology

  • Use technology purposefully to organise and manipulate digital content
  • Devise and construct a database using applications designed for this purpose. (Purple Mash, Espresso, Excel, Numbers)

Digital Literacy

  • Use different applications and devices in order to communicate ideas, work or messages.
  • Participate in class/school social media accounts (email, learning platform)
  • Give examples of the risks posed by online communications.
  • Understand that comments made online that are hurtful or offensive are the same as bullying.
  • Identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
  • Create, test and correct a program - using movement controls/ specified screen coordinates within a program to enable an object to move in a specified direction - using appearance controls in order to set/change the appearance of objects - use time controls such as, repeat, event to occur in x seconds - using sound controls to set/edit sound volume/duration.
  • Organise desktop/folders moving files between folders/ between home and school.
  • Use copy, cut and paste to enhance and improve texts and images.
  • Design and construct a database and present data on a digital device.
  • Send and receive an email.
  • Use an internet browser to find specific information.
  • Understand that comments made online that are hurtful or offensive are the same as bullying.

 

Year 4

 

Computing

Computer Science

  • Write programs that accomplish specific goals
  • Use sequence and repetition in programs
  • Use specified screen coordinates to control movement.
  • Set the appearance of objects and create sequences of changes.
  • Create and edit sounds, control when they are heard, their volume, duration and rests.
  • Control the shade/size/colour of pens.
  • Specify conditions to trigger events.
  • Work with various forms of input and output
  • Create conditions for actions by sensing proximity or by waiting for a user input.
  • Use variables to store a value. 
  • Use the functions define, set, change, show and hide to control the variables.
  • Use the reporter operators (cloning) to perform calculations. (Logo, Turtle, Blocky, Scratch, Purple Mash, Espresso)

Information Technology

  • Use search technologies effectively
  • Use a variety of software to accomplish given goals
  • Devise and construct databases using applications designed for this purpose. 
  • Collect and present information
  • Design and create content (Purple Mash, Espresso, Excel, Numbers)

Digital Literacy

  • Use some of the advanced features of applications and devices in order to communicate ideas, work or messages.
  • Contribute to blogs that are moderated by teachers.
  • Give examples of the risks posed by online communications.
  • Understand that comments made online that are hurtful or offensive are the same as bullying.
  • Identify a range of ways to report concerns about contact
  • Understand how online services work.
  • Understand the term ‘copyright’.
  • Create, test and correct program to accomplish specific goal.
  • Create programs using specified screen coordinates to enable an object to move in a specified direction - using appearance controls in order to set/change the appearance of objects - using time controls such as, repeat, event to occur in x seconds - using sound controls within a program to set/edit sound volume/duration.
  • Organise desktop/folders,

moving files between folders/ between home and school.

  • Use copy, cut and paste to enhance and improve texts and images.
  • Design and construct a database, presenting information in a clear and precise manner.
  • Send and receive emails.
  • Contribute to a class blog.
  • Use an internet browser effectively to find specific information.
  • Understand that comments made online that are hurtful or offensive are the same as bullying.
  • Identify a range of ways to report concerns about contact

 

Year 5

 

Computing

Computer Science

  • Design, create and debug programs that accomplish specific goals.
  • Use logical reasoning to detect and correct errors in programs.
  • Use sequence and repetition in programs.
  • Control or simulate physical systems.
  • Use IF THEN conditions to control events or objects.
  • Combine the use of pens with movement to create interesting effects.
  • Use a range of sensing tools to control events or actions.
  • Understand how computer networks can provide multiple services, such as the World Wide Web
  • Appreciate how search results are selected and ranked (Scratch, Python)

Information Technology

  • Select, use and combine a variety of software to accomplish given goals.
  • Collect, analyse and evaluate information.
  • Select appropriate applications to devise, construct and manipulate data and present it in an effective manner. (Purple Mash, Espresso, Excel, Numbers)

Digital Literacy

  • Choose the most suitable applications and devices for the purposes of communication.
  • Use many of the advanced features in order to create high quality communications.
  • Collaborate with others online on sites approved and moderated by teachers.
  • Give examples of the risks of online communities and demonstrate knowledge of how to minimise risk and report problems.
  • Understand the effect of online comments and show responsibility and sensitivity when online.
  • Understand and demonstrate knowledge that it is illegal to download copyrighted material, including music or games, without express written permission, from the copyright holder.
  • Create, test and correct more complex programs to accomplish specific goals.
  • Creat programs using specified screen coordinates within a program to enable an object to move in a specified direction - using appearance controls in order to set/change the appearance of objects - using time controls such as, repeat, sequence, event to occur in x seconds - using sound controls within a program to set/edit sound volume/duration - using inputs and outputs - using IF THEN conditions to control events or objects.
  • Organise desktop/folders in a clear manner. moving files between folders/ between home and school/ between different shared drives.
  • Use copy, cut and paste to enhance and improve texts and images.
  • Collect, analyse and evaluate information in a database and present information in an effective manner.
  • Use a variety of different ways to communicate digitally, such as email, blogging, sharing files in a school intranet.
  • Understand the effect of online comments and show responsibility and sensitivity when online.
  • Identify a range of ways to report concerns about contact.

Year 6

Computing

Computer Science

  • Use logical reasoning to explain how some
  • simple algorithms work
  • Use logical reasoning to detect and correct errors in algorithms
  • Set IF conditions for movements.
  • Change the position of objects between screen layers (send to back, bring to front).
  • Upload sounds from a file and edit them - add effects such as fade in and out and control their implementation.
  • Combine the use of pens with movement to create interesting effects.
  • Set events to control other events by ‘broadcasting’ information as a trigger.
  • Use IF THEN ELSE conditions to control events or objects.
  • Use a range of sensing tools to control events or actions.
  • Use selection, sequence and repetition in programs
  • Use variables in a program to store a value. 
  • Use true/false values (Boolean operators) to define conditions.
  • Use the reporter operators (cloning properties) to perform calculations.  (Scratch, Python)
  • Understand how simple computer networks are set up and used. 

Information Technology

  • Select appropriate applications to devise, construct and manipulate data
  • Collect, analyse, evaluate data and present it in an effective and professional manner. (Purple Mash, Excel, Numbers)
  • Select, use and combine software on a range of digital devices.

Digital Literacy

  • Choose the most suitable applications and devices for the purposes of communication.
  • Use many of the advanced features in order to create high quality, professional or efficient communications.
  • Collaborate with others online on sites approved and moderated by teachers.
  • Give examples of the risks of online communities and demonstrate knowledge of how to minimise risk and report problems.
  • Understand the effect of online comments and show responsibility and sensitivity when online.
  • Understand and demonstrate knowledge that it is illegal to download copyrighted material, including music or games, without express written permission, from the copyright holder.
  • Be discerning in evaluating digital content.

 

 

  • Create, test and correct more complex programs to accomplish specific goals.
  • Create programs using specified screen coordinates within a program to enable an object to move in a specified direction - using appearance controls in order to set/change the appearance of objects - using time controls such as, repeat, sequence, event to occur in x seconds - using sound controls within a program to set/edit sound volume/duration - using inputs and outputs - using IF THEN conditions to control events or objects - using true/false values to define conditions - using cloning.
  • Understand how a simple computer network is set up and used.
  • Collect, analyse, evaluate data and present it in an effective and professional manner.
  • Use a variety of different ways to communicate digitally, such as email, blogging, sharing files in a school intranet.
  • Understand the effect of online comments and show responsibility and sensitivity when online.
  • Identify a range of ways to report concerns about contact.

 

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